Hope, Spider-Man, Odyssey — Three Movies Back to Back, and What They Told Me About My Own Taste

·Notes·6 min read

Translated from the original Korean post. 한국어 원문 보기 →

The ratings and my enjoyment keep disagreeing

I watched three movies in theaters recently, back to back. Hope, the new Spider-Man, and The Odyssey. When it was over I noticed something odd. My reactions kept landing nowhere near the consensus. The movie everyone drags for its graphics was fun. The movie everyone calls solid bored me. The three-hour one felt the shortest.

This is where my occupational reflex kicks in: when the result doesn't match the expectation, go read the logs. So I pulled up the logs on all three screenings, and the shape of my taste came out sharper than I expected.

Hope — I see why people hate it, and I still had fun

Hope is the movie that gets torn apart for its graphics. I knew that going in. But I went in with almost no other information, having checked only who directed it. That turned out to be the right call.

The first act was genuinely fun. The premise is fresh enough that I kept asking myself what happens next. The middle sags a little, but even there the tension holds. The problem was the ending. It doesn't finish the story — it cuts out right before the climax. It feels like someone straining hard and then just stopping, and when the house lights came up I sat there confused for a second. That's it?

And yet my overall verdict was fine. One reason: I want to see part two. Being angry at the ending while looking forward to the sequel means the movie succeeded at planting its world and its mysteries. This kind of freshness is rare in Korean film, so I found myself waving off a few awkward CG shots. Craft and fun are not the same axis. Turns out I'm more forgiving on craft than I thought, and much stricter on a different axis.

Spider-Man — watching a player refuse to use the cards in their hand

Spider-Man is where that other axis showed itself. I was bored. Not because there wasn't enough action. Because the emotional scenes were too many and too long, and they made the lead look weak.

The setup is actually an interesting board. He keeps his powers. He keeps his own memories and experience. Only everyone else's memory of him got wiped. That's a tragedy, sure, but it's also a fresh board. He could become friends with them all over again, or live a completely different life — basically a second playthrough. If it were me, the first thing I'd think about is what to do with that card.

Instead of playing the board strategically, the movie sits in the feelings of the wound and the recovery for a long time. That's human. I get it. But the same thought ran through my head the whole time: this is what it feels like to watch a player, for two hours, not use the cards in their hand. It isn't that I dislike emotion. It's that the emotion wasn't pushing the story forward, just cycling in place.

The Odyssey — why three hours felt short

I saw The Odyssey at the Yongsan IMAX. Three hours, and I couldn't look away for a second. The time went by so fast that I was startled when I checked my watch afterward.

That was the biggest hint. I'm insensitive to runtime. More precisely, boredom for me doesn't come from length. As long as new information, new spaces, and curiosity about the next event keep getting fed to me, three hours is short. Flip it — same emotion on repeat, story marching in place — and two hours is long.

In systems terms, boredom isn't processing time. It's idle time. If work keeps arriving, three hours can go by and you don't feel it. The moment the same job starts circling in the queue, that's when you look at the clock. The IMAX helped too. When the picture and the sound are that overwhelming, just looking around the world counts as new input.

What three movies told me about my taste

Written out, it goes like this.

What I like. Worldbuilding, exploration, mystery, characters making strategic choices, events triggering more events, curiosity about the next scene.

What I can tolerate. Sloppy CG, a bit of sag in the middle. If the story is moving forward, none of that bothers me much.

What I don't like. Scenes that repeat the same emotion for too long, capable characters who only agonize, the feeling that the story isn't advancing.

What I really don't like. Slapping "to be continued" right before the climax.

Laid out that way, the gap between the ratings and my enjoyment explains itself. Ratings measure craft. My enjoyment measures narrative momentum. Two gauges reading different things, so of course the numbers differ. If you want to recommend me a movie, one question beats a star rating: does this movie keep throwing new questions at me?

So who should watch what

My taste isn't the standard, so let me flip it around into recommendations. All three were good movies — for somebody.

Watch Hope if you're drawn to worlds and mysteries, and you can wait for the next installment even when the setups don't all pay off. One tip: go in blind like I did. Read the graphics-controversy reviews first and you'll see the flaws first; go in with a blank slate and you'll see the freshness of the premise first. If you're sensitive to CG quality, or you need a story to end inside its own movie, wait and binge both once part two lands.

Watch Spider-Man if you like following a character through a wound and a recovery — you'll come out with the opposite reaction to mine. Rich emotional lines are a feature for the audience that wants them. If you watch for plot the way I do, brace yourself, and bring one angle with you that changes the experience: if my powers and memories were intact but only my relationships got reset, what would I do? There's fun in walking, in your head, the road the movie doesn't take.

Watch The Odyssey if you like a story that keeps moving forward — no deliberation needed. One condition: the screen. See this one big. IMAX if you can. If three hours sounds like a lot, drop that worry. Boredom is a density problem, not a length problem, and this movie never thins out.

I'm going to see Hope 2. Cursing out the ending and then waiting for the sequel is a little ridiculous, but I'm going because I want to know — which means the movie half worked on me. The director will never read this, but next time: if you're going to strain that hard, finish the job.

Was this post helpful?

One click helps me write the next one

#Movies#Hope#Spider-Man#Odyssey#IMAX